So the core mechanic is thus: Only roll dice when the challenge is a contest between two beings. there are no static numbers. You roll two six-sided dice in a standard action, then you add your power(if it is relevant), a memory(if it is relevant and only one memory per roll), and any external dice(places have descriptors that add dice, as do weapons, clothing, and other unique things). Add all those together and compare it to the roll of your opponent. high roll wins.
Conflict is parsed out in three rounds, win two out of three and you win the conflict. The winner gets to place a descriptor on the opponent's character. This can be avoided through escalation. If you lose you can choose to escalate and start another three round conflict, however the loser of this conflict steps down one of their dice and the winner gets to place a descriptor on the loser. You can try once more should you lose this conflict. when you escalate for the third time the result is the end of your character. that character cannot be played again should you lose.
so that is the core mechanic(for now).
I will start tomorrow on statting up some NPCs and some of the locations in Criterion City as well as example descriptors and the like, maybe even character creation.
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